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* STR (STRENGTH) - Affects P.Atk. stat through the strength modifier * CON (CONSTITUTION) - affects maximum HP and CP through the CON modifier - affects HP recovery speed - affects weight limit - affects underwater breath gauge - affects shock (stun) resistance - affects bleeding resistance. * DEX (DEXTERITY) - affects Atk. Spd., Critical and Speed stats through the DEX modifier + each point of dex gained makes around a 1% difference to each of those three stats except at 43 DEX, where there is a jump of almost 2% - affects both Accuracy and Evasion stats directly + amount gained through each point of dex varies, but as a general rule you can expect between .75 and .45 of accuracy and evasion per point of dex gained + the more dex you have, the less of these two stats you will gain by adding to dex - affects shield block rate + Rumored to affect excellent shield defense rate * INT (INTELLIGENCE) - affects M.Atk. stat through the INT modifier + INT modifier forthcoming - affects curse land rates through M.Atk. * WIT (WISDOM) - affects Casting Spd. stat through the WIT modifier + each point of wit gained makes a 5% difference to Casting spd. - affects chance of magic critical hits - affects resistance to Hold (aka Roots) and Sleep - affects resistance to essentially every single type of debuff not listed by the other stats * MEN (MENTAL) - affects M.Def. and maximum MP stats through the MEN modifier + each point of men gained or lost makes a difference of 1% - affects MP recovery speed - affects poison resistance - affects curse resistance through M.Def. - affects probability of magic interruption. | |
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